I had a couple friends in college that played around with Unity and game dev and ended up making some pretty cool single-level games. Figured I’d try my hand at learning some basics.
Tools
Intro
This is by far the most recent project, and one that I admittedly do not have much experience in. The below are just some updates on where I am, and musings on where I would like to take this.
Level
The level design at the moment is being kept simple. I went through some tutorials on creating an uneven terrain, and slapping some beginner textures and plants on it (all available through the Unity Store). Colliders were added, along with invisible walls to keep the player from falling off into the abyss.
Enemy
The “enemy” at the moment is a model that resulted from some initial attempts at using Blender. It has a script attached to it that constantly moves the object around randomly within the level. It maintains a contestant speed, a minimum/maximum height above the ground, and is always facing the player. It also shoots a projectile at some random interval during its movement. In the future, this floating block will be replaced by something better-designed.
Player
Once the level was set up, I took to creating the player. At the moment, the player is a capsule with some default VR hands attached to it. The camera is part of this capsule and as of recent the controls for the player are done – I am only planning on having the player move around the level and control the camera and hands. Still need to add some sort gameplay, score tracking, and menu/set-up items. Ideally, the controls will also be modular, more on that at a later time.